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shadow_mesh` on `ArrayMesh` replaces the original mesh · Issue #72071 · godotengine/godot · GitHub

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Godot version v4.0.beta.custom_build [fab9926] System information Windows 10 Issue description Adding shadow_mesh to ArrayMesh causes the mesh itself not to render, only shadow mesh gets rendered. If shadow_mesh has different vertex posi

Godot 3.4.4 MeshLibrary conversion process ignores MeshInstance children of a MeshIstance · Issue #60270 · godotengine/godot · GitHub

ArrayMeshes converted from Godot 3.x display incorrectly in 4.0 · Issue #63550 · godotengine/godot · GitHub

godot-docs/tutorials/3d/procedural_geometry/arraymesh.rst at master · godotengine/godot-docs · GitHub

Executing `NavigationMeshSourceGeometryData3D.add_mesh` crashes Godot · Issue #78428 · godotengine/godot · GitHub

Materials are rendering black if there are no lights in the scene (Intel driver bug) · Issue #25512 · godotengine/godot · GitHub

Some meshes are invisible after export if they have skeleton parent · Issue #176 · godotengine/godot-blender-exporter · GitHub

Add methods for getting mesh data · Issue #24081 · godotengine/godot · GitHub

3.5] MultiMesh Instance 2D crashes when adding a Mesh · Issue #65795 · godotengine/godot · GitHub

MeshLibrary changes need editor restart · Issue #26775 · godotengine/godot · GitHub

Automatic mesh upgrade tool breaks `ext_resource` reference and embeds mesh data in scene file · Issue #83991 · godotengine/godot · GitHub